Friday, 8 February 2013

Dvd Front Cover Design 

I have designed the dvd cover in Adobe Photoshop. I used Bring the Noise font for the name of the animation which suggests the angry wasp. The sign "greater than" means that the wasp is stronger than the bear.



Design For a Printable DVD


I have designed both of them in Photoshop, using screen shots of my and Shane's animations.


Vector Graphics For the Wasp Punch

Punch 1

 Punch2

Punch 3

 The end

 I have created these vector graphics in Adobe Illustartor. They are going to be incorporated in to the final animation. The first three of them represent the punch of the wasp and create funny atmosphere.

Monday, 4 February 2013

Conclusion

This project introduces to me the theory and use of 3D animation software. I have learnt some useful animation techniques in Autodesk 3ds Max. One of them is using Dummy Helper in combination with Select and Link tool. Morpher modifier helped me to animate face expressions of the wasp as well as motion of the leg. I, also, have learnt how to use Bone tool in combination with Skin modifier which is an appropriate technique for body animation. Soft selection helped me to model almost the whole figure of the wasp except the head. Soft Selection is a useful 3D modelling technique which selects all the subobjects, surrounding the current selection and applies transformations to them. I modelled the head of the wasp, using my sketch. I have never used such method in 3D modelling. The theory helped me to understand the technical language used by animators, as well as different rendering techniques which are very important for one animation.
Final Phase of the Pipeline

Mine and Shane's final phase of the pipeline incorporates piecing together all of the six animations. We used video editing software Final Cut Pro to edit the final animation, adding some sound effects and  vector graphics. 

Tuesday, 29 January 2013

Rendering Technique in My Animations

I incorporated Mental Ray rendering technique, in Autodesk 3ds Max, instead of Scanline because it produce more precise results for   reflections and refractions. It is time consuming rendering technique but the most appropriate for animations. Scanline is more suitable for gaming where rendering speed is required for interactive graphics which have to be rendered in "real-time" and unpredictably, depending on user actions. 
Animation Process of the Third Scene


This is the animation of the third scene. It incorporates one camera which zooms out. The wasp has its own path which defines its flight directly to the camera. The scene incorporates three omni lights to precisely illuminate the close up of the wasp’s face. The scene, also, incorporates wasp’s head animation along with the leg animation. I used Morpher modifier to animate the leg. I created additional Dummy for the face to move it up and down. Select and Link tool helped me to connect all of the head elements to the Dummy. Thus, the Dummy controls the whole head. It is 3 seconds long and consists of 91 frames.