Tuesday, 29 January 2013

Rendering Technique in My Animations

I incorporated Mental Ray rendering technique, in Autodesk 3ds Max, instead of Scanline because it produce more precise results for   reflections and refractions. It is time consuming rendering technique but the most appropriate for animations. Scanline is more suitable for gaming where rendering speed is required for interactive graphics which have to be rendered in "real-time" and unpredictably, depending on user actions. 

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